Games

Made with Unity

2025
Submission for the 2-day long Unity 20th Anniversary Game Jam, with the theme "Timeless".

Submission description:
Unity provides the perfect platform for legions of game developers to begin their journey... and, well, everyone's got to start somewhere. This experience is a celebration of all the unfinished first projects made with Unity that end up forgotten in a folder somewhere, but that still helped you get to where you are now.

Take control of the Unity cube as it falls into a strange nexus point beyond time and space, with portals to other dimensions. Use your energy pulse to bring light and life to three abandoned, unfinished worlds, made before their creators had any idea what they were doing.

Controls:
- WASD: Movement
- Space: Jump / Advance Dialogue
- E: Interact
Images
Main hub Forest

Fridge Office

WireSpark

2025
WireSpark is the game I am currently working on. It is a roguelike tower defence, where you control a spark and have to place machines to kill the humans that are trying to destroy your base. The caveat is that you have to charge the machines in order to turn them on. You charge them by either going travelling on them, or to a nearby electricity tower. You can place cables on the machines to connect them, and you are only able to travel through the cables themselves, so you have to think carefully how to place them. You can also damage enemies by directly hitting them.

Controls: WASD/Arrows to move, 1-0 to select machines, C to place cables, scroll wheel to zoom, right mouse button drag to move the camera.
In game, press the start wave button [] to start enemy waves!
Images
WireSpark Main Menu

Dusk Run

2021
Dusk Run is a silly Brawlhalla fan game. It's an endless runner meant to be full of inside memes and a silly story about Dusk going on a date. If it looks/sounds/behaves bad, it's meant to!

Controls: W/Up/Spacebar to jump, S/Down to fast fall.
Images
Dusk Run Main Menu

Vertigo

2020
Vertigo is a vertical jumping game where you are put into a procedurally generated stage and have to jump back and forth between the top and the bottom of the stage. Every time you reach a goal, gravity is inverted and you have to jump to the other side. The game becomes progressively harder as you go up and down, as new enemies spawn. Once you reach a certain score, you are teleported into a new, bigger stage and the game continues. It was planned to have human-designed levels and bosses, but the project was abandoned after this prototype.

Controls: WASD/Arrows to jump in the respective direction. You can also use the mouse/touch controls.
Images
 Logo

More Projects

More games and graphics projects can be found here  
(Together with more general programming projects)