Made with Unity
2025
Submission for the 2-day long
Unity
20th Anniversary Game Jam, with the theme "Timeless".
Unity provides the perfect platform for legions of game developers to begin their journey...
and, well, everyone's got to start somewhere. This experience is a celebration of all the
unfinished first projects made with Unity that end up forgotten in a folder somewhere, but that
still helped you get to where you are now.
Take control of the Unity cube as it falls into a strange nexus point beyond time and space,
with portals to other dimensions. Use your energy pulse to bring light and life to three
abandoned, unfinished worlds, made before their creators had any idea what they were doing.
Controls:
- WASD: Movement
- Space: Jump / Advance Dialogue
- E: Interact
Images
WireSpark
2025
WireSpark is the game I am currently working on. It is a roguelike tower defence, where you
control a spark and have to place machines to kill the humans that are trying to destroy your
base. The caveat is that you have to charge the machines in order to turn them on. You charge
them by either going travelling on them, or to a nearby electricity tower. You can place cables
on the machines to connect them, and you are only able to travel through the cables themselves,
so you have to think carefully how to place them. You can also damage enemies by directly
hitting them.
Controls: WASD/Arrows to move, 1-0 to select machines, C to place cables, scroll wheel to zoom,
right mouse button drag to move the camera.
In game, press the start wave button [
] to start enemy waves!
Images
Dusk Run
2021
Dusk Run is a silly
Brawlhalla fan game.
It's an endless runner meant to be full of inside memes and a silly story about Dusk going on a
date. If it looks/sounds/behaves bad, it's meant to!
Controls: W/Up/Spacebar to jump, S/Down to fast fall.
Images
Vertigo
2020
Vertigo is a vertical jumping game where you are put into a procedurally generated stage and
have to jump back and forth between the top and the bottom of the stage. Every time you reach a
goal, gravity is inverted and you have to jump to the other side. The game becomes progressively
harder as you go up and down, as new enemies spawn. Once you reach a certain score, you are
teleported into a new, bigger stage and the game continues. It was planned to have
human-designed levels and bosses, but the project was abandoned after this prototype.
Controls: WASD/Arrows to jump in the respective direction. You can also use the mouse/touch
controls.
Images